Age of Imprisonment Assists Nintendo's Switch 2 Ace Its Most Major Test Yet

It's surprising, however we're already closing in on the new Switch 2 console's six-month anniversary. By the time Metroid Prime 4: Beyond releases on Dec. 4, we can provide the console a fairly thorough progress report thanks to its strong lineup of exclusive early titles. Major titles like Donkey Kong Bananza will headline that analysis, however it's two newest Nintendo titles, Pokémon Legends: Z-A and recently Hyrule Warriors: Age of Imprisonment, that have enabled the Switch 2 pass a critical examination in its initial half-year: the hardware evaluation.

Addressing Performance Worries

Before Nintendo formally revealed the successor system, the main issue from users around the rumored system was regarding performance. When it comes to components, Nintendo has lagged behind PlayStation and Xbox for several generations. That fact began to show in the end of the Switch era. The desire was that a new model would bring smoother performance, improved visuals, and standard options like 4K resolution. Those are the features included when the system was launched in June. That's what its hardware specifications promised, at least. To really determine if the upgraded system is an upgrade, we required examples of important releases performing on the hardware. That has now happened in recent days, and the outlook is positive.

The Pokémon Title as the First Challenge

The first significant examination was the October release of Pokémon Legends: Z-A. Pokémon games had notable performance issues on the original Switch, with releases including Pokémon Scarlet and Violet debuting in very poor shape. Nintendo's hardware wasn't exactly to blame for those problems; the actual engine powering Game Freak's RPGs was old and being pushed past its limits in the series' gradual open-world pivot. Legends: Z-A would be a bigger examination for its studio than anything else, but we could still learn we'd be able to glean from the visual presentation and its operation on the upgraded hardware.

Despite the release's limited detail has initiated conversations about the developer's skills, there's no denying that Legends: Z-A is far from the performance mess of its predecessor, Pokémon Legends: Arceus. It runs at a smooth 60 frames on the upgraded system, but the Switch version tops out at 30 fps. Pop-in is still present, and you'll find various fuzzy textures if you zoom in, but you won't hit anything similar to the situation in Arceus where you initially fly and observe the complete landscape turn into a uneven, basic graphics. This is sufficient to give the system some passing marks, however with limitations considering that the studio has independent issues that worsen basic technology.

The New Zelda Game as a Tougher Performance Examination

We now have a more demanding performance examination, though, due to Age of Imprisonment, launched earlier this month. The new Zelda spin-off challenges the upgraded system thanks to its hack-and-slash gameplay, which has players facing off against a literal army of monsters constantly. The franchise's last installment, Hyrule Warriors: Age of Calamity, struggled on the first Switch as the system couldn't handle with its rapid gameplay and density of things happening. It frequently dropped below the desired frame rate and gave the impression that you were breaking the game when fighting intensely.

The good news is that it also passes the tech test. After playing the title extensively during the past month, playing every single mission included. Throughout this testing, it's clear that it's been able to deliver a more stable framerate compared to its earlier title, maintaining its 60 frames target with better regularity. Performance can dip in the most heated of battles, but I've yet to hit any time when it becomes a choppy presentation as the framerate chugs. A portion of this may result from the reality that its short levels are careful not to put overwhelming hordes on screen at once.

Important Limitations and General Evaluation

Present are foreseeable trade-offs. Primarily, splitscreen co-op sees performance taking a noticeable decrease near thirty frames. Additionally the initial Nintendo-developed title where there's a clear a significant contrast between older OLED technology and the new LCD display, with notably in story sequences appearing less vibrant.

However generally, the new game is a dramatic improvement over its predecessor, just as Z-A is to the earlier Pokémon title. Should you require confirmation that the Switch 2 is meeting its hardware potential, although with certain reservations present, both games demonstrate effectively of how the Switch 2 is significantly improving franchises that had issues on older technology.

Christopher Ramos
Christopher Ramos

A certified tax professional with over a decade of experience in small business taxation and financial consulting.